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Daz not using gpu
Daz not using gpu









On the other side, I ran the game without the integrated graphics card (while using my TV as the display), and the game runs just fine !!!!! So CLEARLY the GPU (GT 540M) is able to run this game, but the game doesn't identify it. So my laptop's screen is transferred to my TV and I cannot change/turn my laptop's display ON unless I were to re-enable the integrated graphics card.

daz not using gpu

However I have a TV to which my laptop is connected to via HDMI. I have also attempted to disable my Intel HD 3000 through device manager (couldn't disable it through bios), but whenever I do so that turns off my laptop's display. I know for a fact this GPU is able to run the game, and YES I have already selected my GPU as the primary graphics card under Manage 3D settings, global settings AND the specific program settings, AND even tried setting PhysX Configuration as the GPU itself all to no avail. The issue is that my integrated card only supports OpenGL 3.1 and below, although my GPU supports until OpenGL 4.0.

daz not using gpu

I know the cause of the error is that the game keeps identifying my integrated graphics card (Intel HD 3000) as the main graphics card whereas I have a dedicated graphics card onboard (Nvidia GeForce GT 540M, 2GB dedicated memory). And every time I run the game I get an error known on the web as " wglCreateContextAttribsARB failed".

daz not using gpu

So I recently installed a game called Wolfenstein: The New Order.











Daz not using gpu